Adventurers who explore might be rewarded with intricate details about the Olman society’s creation myths, or find the remains of a team that played pelota–which means ball, and is this module’s answer to the whole, “oh hey these guys lost a ball game and are dead.” Naturally players are given a chance to play (risking themselves in the process). It includes a full-color poster map and features over fifty rooms filled with items, monsters, and traps adapted from the original adventure. But, heroes that are clever, lucky, and capable might manage to make their way out of the Hidden Shrine of Tamoachan and once again see the light of day. For instance, players aren’t really rewarded for finding loot–rather they’re rewarded for making what the designers felt the “correct” decisions were. Those of a party who act foolishly, though, will pay the consequences for their deeds.”. The lower levels of the shrine, from areas 1 to 38, are filled with poisonous gas. In the Greyhawk Campaign setting, the Shrine of Tamoachan lays south of the Olman Islands and southeast of the Holds of the Sea Princes, in the Savage lands(HST1, p.2). Archived. World of Greyhawk Boxed Set: Glossography, Gary Gygax, 1983, 1e, Dungeon Magazine 209, Christopher Perkins, The Hidden Shrine of Tamoachan, Harold Johnson, Jeff R. Leason, Stephen Radney-MacFarland, December 2012, 4e, Dungeon Magazine 141, Erik Mona, Savage Tide Adventure Path: The Sea Wyvern's Wake, Richard Pett, December 2006, 3e. 67 Ratings 24 Comments Graph. (HST4, p.1), IIn the 1979-1981 modules, the pelota ball is made of rubber over a balsa wood core(HST1, p.14). The article goes on with more about monsters and traps, but you get the idea. TSR9032 (C1) LOST TAMOACHAN: "The Hidden Shrine of Lubaatum", is the first in a new line of Collector's Edition modules from TSR. An adventuring group becomes lost and stumbles onto the hidden shrine of Tamoachan which is part of an ancient ruined city. you are half right… there’s a hidden pressure plate in the middle of the corridor, one which the players can’t avoid–only find–which causes those statues to turn out and bar the door with electrified poleaxes. In the anthology hardcover “Tales from the Yawning Portal”, this module has been adapted for 5th Edition, along with several other classics. Posted by 9 months ago. In the 2006, 3rd Edition Dungeon Magazine modules series, the Savage Tide Adventure Path, the dungeon of Lost Tamoachan is revisited in the December 2006 Dungeon Magazine #141 'The Sea Wyvern's Wake' chapter[3]. There are more traps and puzzles than combat encounters in this module–if you have players who prefer solving puzzles to slinging swords, this module will suit them nicely. Basic Information Despite this, for the 1979-1981 AD&D modules, only three pregenerated characters were given for tournament play. "This module was originally used for the Official Advanced Dungeon & Dragons tournament at Origins '79. 3 3. This module refers to many real life cultures and languages, including the Olmec, Aztec, Incan and Mayan culture. Many of the rooms are decorated with figures and statues and murals that depict scenes from the culture. The adventure originally began with players escaping pursuit and becoming lost in the jungle and then falling into the ruins, swallowed by darkness. Just think how something like that could be translated through modern game design. $802.99: $12.99: Hidden Shrine of Tamoachan is a DUNGEONS & DRAGONS® Roleplaying Game adventure designed as an homage to the classic 1980 adventure. Originalmente establecido en el mundo de Greyhawk. Close. Archived. The first published version of the adventure was produced in 1980. The Hidden Shrine of Tamoachan, written by Harold Johnson and Jeff R. Leason, made its debut under the title Lost Tamoachan at the Origins game convention in 1979, where it was used in the official D&D competition. There’s a reason this dungeon shows up on many people’s top ten modules of all time. (HSL,HST1, HST5), Worship of Nanahuatcin, The sun (HSL,HST1, HST5), Worship of Hurakan, god of the flood (HSL,HST1, HST5). The 2011 4th Editiond D&D conversion of the module reused art from the 1980 and 1981 release. This module is meant to stand on its own, and includes areas on the map where Dungeon Masters may add their own levels.". The number of points awarded for bringing a snack to the GM is discretionary. Beings like a mummified centaur who was once a sacred offspring of Chiza-Aztlan, but now is an undead guardian tasked with preventing any but the dead from entering the ruins of the temple, and to try and keep the dead contained therein from escaping. 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