You may have to register before you can post: click the register link above to proceed. It bears the code N1 and is the first in the N (Novice) series of unrelated adventures for beginning characters. The suggested party size is 4-7 characters of level 1-3. N1 Against the Cult of the Reptile God Welcome! So for Against the Cult of the Reptile God, I’m going to give the following scores: Artwork/Maps: 2/5. The closest the modules comes to that is a section detailing the activities of the cult independent of their own. Against the Cult of the Reptile God provides no "scenes" or set pieces or much of anything in the way of a plot beyond the one the characters create by interfering with the activities of the Reptile Cult. 5 years, I'll create level 1 characters and do #1 against the Reptile God again and then move onto the 2nd adventure. Easy to use with Roll20. I don't know if the map system can be turned off, but that was downright obnoxious (having both my maps closed and blacked out *every* loading screen Then I decided since it's been 2. The Cartographers Guild is a forum created by and for map makers and aficionados, a place where every aspect of cartography can be admired, examined, learned, and discussed. I'm prepping a champaign, coastal swamp setting, and to my horror, I have discovered that my copy of Against The Cult of the Reptile God is missing all of it's interior maps are missing. Against the Cult of the Reptile God - The Crystalmist Campaign chapter 1; Against the Cult of the Reptile God - The Crystalmist Campaign chapter 1. Readability: 4/7. However, I have managed to get stuck. 178. Very cartoonish with characters crossing their eyes as they get smashed over the head–that sort of thing. N1 Against the Cult of the Reptile God Fandom Maps If this is your first visit, be sure to check out the FAQ by clicking the link above. All the battle maps from Against the Cult of the Reptile God redrawn with Dungeon Painter Studio. Overall, the artwork in this module is pretty silly. Endorsements. Against the Cult of the Reptile God is an adventure module for the first edition of the Advanced Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting.It is designed for novice players and gamemasters. (Golden Grain Inn, Temple of Merikka, Inn of the Slumbering Serpent, and of course, the dungeon) The game starts this Sunday. Includes: Golden Grain Inn: 1F, 2F, B; Slumbering Serpent Inn: 1F, 2F, B; Temple of Merikka: 1F, 2F, B; Dungeon of the Reptile God: B1,B2 The maps were fine. I while back i was running Against the Cult of the Reptile God on Roll20 for some friends who moved away. This is certainly a step up from Hommlet. We have killed Abramo and have his keys but I cannot find the "cage" or anywhere else to use them - besides the obvious one for his quarters. The module was published by TSR, Inc. in 1982. Against the Cult of the Reptile God Based on Dungeon Module N1: Against the Cult of the Reptile God by Douglas Niles Adapted for narrative from the role‐playing game by Thomas Kelly Greyhawkstories.com Gridded or gridless maps and dungeon painter studio files included. I couldn't find any battlemaps online so I made my own with Dungeon Painter Studio.I was planning on sharing them once we finished the dungeon, but the game has died so I'll share them now. Against the Cult of the Reptile God is an adventure module for the Advanced Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting. Size is 4-7 characters of level 1-3 the code N1 and is the first in the N ( )... The battle maps from Against the Cult of the Reptile God redrawn with Dungeon Painter files. Of the Reptile God redrawn with Dungeon Painter Studio the closest the modules comes to that is section! 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