Consider the hybrid build if you want a Nano that is also a little more flexible in other tasks. Wrights are builders and crafters. Equip her with light weapons and armor to exploit abilities like Trained Without Armor and her default Light Weaponsskill. Be sure to equip an Offhand as soon as you can for the extra Evasion bonus. Torment: Tides of Numenera – The Ultimate Class Builds Guide for Glaive, Jack & Nano Edge and Effort. Try. At second tier, for instance, their options were. … You are not permitted to copy any image, text or info from this page. Concentration, as mentioned above, allows you to use one more Bonded Item and to use them with out penalty. It is recommended that you pick Medium Melee Weapons in this case because Glaives have more health than other Classes so it makes more sense for them to be attacked more often, which won’t happen if they are at the back firing a Ranged Weapon. Ben’s player rolled a 19, which in Numenera is an extraordinary success that … Torment: Tides of Numenera is a game of discovery, so if you get a chance to shove your hand into a bizarre device, or drink some dubious liquids, give it a go. The name Jack came from Jack of all trades—although the word also hearkens back to fables involving a wily, resourceful hero who always seems to be named Jack. Intellect/Speed Nanos will be splitting their Stats between both. There are not as many Skill Checks that use Might in the game as there are Speed, so if you plan to fight when you have to and avoid it when you can, going with Speed may be the better choice for you. Some good Descriptor choices for a Jack are Cautious, Observant, Rugged, and Stealthy are all solid choices. Yes, it’s true: Wrights can make their own cyphers, artifacts, and installations (such as water purifiers, lightning towers, and force-shield generators). You’ll only have 3 choices for Skills at Character Creation and it is recommended you take Lore: Machinery as that is used most often near the start of the game. Glaives choosing Might as their primary Stat will want to pick Smashing as their Athletics Skill since it uses the Might Stat Pool for its Effort, or take Endurance for more health. If you like to explore and interact with the Numenera world or peoples live in it, this is your best choice. Because healing consumes your action phase in combat, the only way to survive is to reduce your damage taken each round. You will want to increase your Edge in Speed as often as is possible, since you will be using it A LOT. jonnygray Oct 25, 2016. There are a few ways in which you can develop a jack. As mentioned above, Glaives begin the game being able to wear Medium Armor with no penalty and will gain access to Heavy Armor with no penalty at Tier 2. Glaives are the only class in the game that allow you to place points in Weapon Skills. If you plan to melee, Innervate is an excellent Ability and a must have along with Adaptation. Observant or Strong-willed are the best choices here, with Strong-willed probably being the slightly better of the two, since it gives Willpower which will be hard to come by as a Glaive. There are very few good 1-handed Melee Weapons that scale off of Might and I can’t think of a single Ranged Weapon that does. Numenera is about discovering the wonders of the worlds that came before, not for their own sake, but as the means to improve the present and build a future. For this reason, it is recommended that you take either the Observant or the Strong-willed Descriptors at Character Creation, as both contain Concentration. Numenera is about discovering the wonders of the worlds that came before, not for their own sake, but as the means to improve the present and build a future. [email protected] (940) 484-6464 © 2020 Hobby-Q, Inc. DBA Reaper Miniatures. 596 Views. This class is the Torment's rogue, who can cope with the direst situation thanks to his sharp tongue pointy retorts. Jack - is an intrepid explorer and adventurer. All logos and images are copyrighted by their respective owners. Torment: Tides of Numenera > General Discussions > Topic Details. Matkina is a Jack NPC focused on dealing direct damage and inflicting status effects on enemies. His body is marked with writhing, Living Tattoos that he can attune to powerful effect. Weapons that use Intellect for their Effort are extremely rare, but one you should definitely consider getting, especially if you lean more towards Intellect than Speed is Whispers. As mentioned above, Concentration is vitally important to all players and party members so it is recommended that players take Observant or the Strong-willed descriptors with the one exception in this case. Consider taking Graceful if you want to be a bit more flexible, otherwise choose from any listed in the Intellect Nano section. There is really no downside to doing so. Take either Concentration or Anamnesis as your starting skill. Focus primarily on Speed for Stat pool investment but put some points into Intellect as well. Anamnesis allow you to recover knowledge from the Changing God’s memories and Concentration allows you to use Bonded Items and without penalty. As stated before Nanos have almost no proficiency in Weapons, but because you are splitting your Stat Pools, you can use Light Weapons rather effectively since you will have the Speed necessary to do significant damage. Good question, let me explain. While there is very little downside to increasing Might Edge, consider placing your Edge in Intellect if you wish to be a more balanced warrior. As it was mentioned before, you can transform a jack into a master of diplomacy, but in that case you shouldn't invest into any secondary skills. Numenera is for anyone that wants a great role-playing game. You can either play the Nano class as a pure Intellect build or as a hybrid Speed build, similar to the Jack, only with more emphasis on Intellect. Jack has one of the best skills in the game - they are very strong in fights. And I like to make the most out of every conversation. Since you won’t have as much Intellect as the hybrid version does, and Bonded Items are rare early in the game, it is probably best you take Anamnesis here. Torment: Tides of Numenera. Let us know what you think in the comments. If you combine this with the Counter Attack ability, which grants a free attack every time someone misses you, you crank out a LOT of damage per turn as well. This site is not associated with and/or endorsed by the or inXile entertainment. 2. Following this guide will give you a rough outline on how to play any of the above Classes. We’ll start with a few basics and then we’ll jump into the classes and the kinds of builds you can make for each. Skills in Torment are a … While they can still use any type, because they have negative modifiers in both Medium and Heavy Weapons, it is recommended that they use only Light Weapons. Bonuses: 4 points available for distributing to any Pool If you are playing a Might Glaive, which really is the only Class that should ever play a Might build, you will find that your hit chance will be much higher than that of a Nano or a Jack. Those choices form a great descriptive sentence about your character: “I’m a [ blank ] [ blank ] who [ blanks ],” and they fill out the bulk of your character sheet; you make a few additional quick allocations and choose one or two abilities, and in five minutes you have a unique, well-rounded character. In Torment when you undertake a Skill Check (opportunity with a percentage chance to succeed or fail) or an Attack you can use points from your Stat Pools: Might, Speed or Intellect to increase your chance of success in succeeding the task or attack. Jack is a good choice for players that focus on persuasion, diplomacy, intrigues, etc. Following the segment where you try to make sense of why you are falling from a moon to the planet below, Tides Of Numenera has you actually play through character creation, moving through a world of shifting living … Class: Nano Stats: Might: 6, Speed: 2, Intellect: 6, Health: 31 Tides: Redand Indigo Background: Aligernis a fallen priest, a downtrodden wanderer seeking to atone. It is highly recommended that you select Melee Weapons first when placing points into Weapon Skills as these will affect both Medium and Heavy Melee Weapons. Anamnesis will often grant you XP and information you might not otherwise get, but that’s not why it’s so important. If you are going for a sheer combat Glaive then Might is the way to go here. As with the Intellect Nano Light Armor is again recommended near the beginning of the game, switching to Medium Armor at Tier 2 if you took the Master of Defense focus in the Labyrinth and received Armor Expert. How to Build a Character in 'Torment: Tides of Numenera' This is a game that plays in subtleties. Not only are there many Speed Skill Checks in the game, there are many weapons that increase damage significantly with Effort. I've learned the name of the castoff who helped build the resonance chamber. Nanos are the go to “caster” class in the game and tend to be the best at dialogue. #4. g0jira. This will also allow you to equip an Offhand, granting more Evasion and other bonuses. Jacks who pick Speed as their primary Stat will want to take the Trained Without Armor Ability and take either Concentration or Anamnesis as their starting Skill. Jacks are hailed as being the middle ground between a Glaive and a Nano in Torment, but the reality is that they lie much closer to a Nano in the combat sense. Might is the weakest of the 3 Stats not only because it only provides 1 Health per point, but because you are essentially locked to only Heavy Weapons if you decide to use it. You can either play as a pure Speed Jack, putting Speed above all else, or play as a hybrid who specializes in Speed and Intellect. This will allow you some flexibility to find your desired Weapon before you have to fully commit to one. The Creature Deck 2 is fully compatible with the Numenera Creature Deck (available as a standalone item, or as part of the Numenera Cypher Chest). Casmeen and Mimeon don't know the name of this mysterious artificer, but the other castoffs might. Therefore, placing Edge in Might is not as useful as Speed or Intellect and it is suggested that you never go higher than 2 Edge in Might. Matkinais a high survivability companion with respectable damage. Numenera is literally the best role-playing game effort I have played in the past 10 years. Remember that you can rest often to replenish your Stat Pools, so having higher pools isn’t as important as having high Edge or even some Skills. For the purposes of this guide we’ll assume she is not. Consider taking Cautious or Stealthy if you wish to play a more “Rogue-like” character. For this reason Glaive’s should switch from Medium to Heavy Armor upon hitting Tier 2. Account & Lists Account Returns & Orders. Combine them, or build your own random encounter generator by choosing creatures from each title to build your own custom creature deck. Aug 7, 2018 - Explore Paul's board "Numenera" on Pinterest. The concepts above are based on having played the game and knowing the loot distribution and what sort of puzzles and checks there are and how often, which is something new players will not be initially aware of. 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