Preliminary versions distributed before this date contain known errors. 15:50. Use the Voluntary Flaws rule to change the +2 Cha to -2 Cha, and put both Free Ability Boosts into your physical ability scores so that you get +2 to all three. If you need a convenient ranged options, some shurikens will suffice. Enhanced Familiar Feat 2. If you use Stunning Fist and Flurry of Blows, that means that you can potentially stun a target every turn. This notably means that a monk could totally reconstruct their build with enough time to retrain their feats, though their options may be affected by how you've chosen your ability scores. Dex: Even if you choose to emphasize Strength, you still want high Dexterity. This can be a helpful option once abilities like Metal Strikes come online. Call of the Wild Feat 2. Because the Gnome's Ability Flaw is in Strength, you'll want to stick to Dexterity-based builds or Ki Monk builds. Master Strikes: Another +2 to your attacks. However, monks have few attack proficiencies and severely lack good ranged weapon options, and their Perception proficiency starts poor and barely increases. Skill Feats: Standard for everyone except the Rogue. Also note that you can only use Flurry of Blows with Unarmed Attacks unless you take the Monastic Weaponry feat, in which case you can also flurry with Monk weapons. Key Ability Wisdom Hit Points 8 + Con Modifier. An extremely important note: Wisdom is used to determine the Monk's Spell DC's, so if you plan to use Ki Spells (Focus Spells) that allow saving throws, you need high Wisdom. Where fighters often differentiate themselves by the arms and armor they use, monks are most easily differentiated by the stances that they use. They're both good, but they overlap too much to justify having both. You want it to be as high as possible, but remember that Dexterity is still. Second Path to Perfection: Bring a second saving throw to Master. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. Choose from ancestries like elf, human, and goblin and classes like alchemist, fighter, and sorcerer to create a hero of your own design, destined to become a legend! Monks have no dependence on Charisma. This document was created by Drexxell over the course of 1995-1996 and finished 12/1/1996. But you can just as well go pure Monk or maybe Monk with 4 fighter levels with Unarmed Weapon Specialization. Dex: Dexterity should be your go-to option because you can use it with ranged attacks like Wild Winds Stance. 1: Races of Nature Unleashed (PF2) December 2, 2020 Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder Second Edition) November 21, 2020 Legendary Planet Player's Guide (Pathfinder Second Edition) November 18, 2020 Tragically, your third saving throw will be left at Expert unless you also take Canny Acumen to raise it to Master. The Monk is most easily commpared to the Fighter. Because monks are so MAD, good ability boosts are much more important than they are for most classes. 4. The strength of your fist flows from your mind and spirit. 23:00. Speed? This document was rejected by TSR for publication, and was later submitted to MPG-NET, where it resides now. For other monks, Wisdom is no more useful than it is for any other character, and you can even use many Ki Spells without worrying about Wisdom. If you want to make the best use out of the awesome Monk/Druid synergy, I highly recommend taking a look at this guide.A word of warning though, Feral Combat Training has been nerfed since the original creation of the guide. A tetori gains the following bonus feats: 1st level—Improved Grapple, 2nd level—Stunning Pin, 6th level—Greater Grapple, 10th level—Pinning Knockout, 14th level—Chokehold, 18th level—Neckbreaker. Expert Strikes: More proficiency with your attacks is always good. 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