You add double your proficiency bonus to Perception checks that rely on sight. The spell must have a casting time of 1 action and must target only that creature. When you take the Attack action on your turn, you can replace one attack with an attempt to deceive one humanoid you can see within 30 feet of you that can see and hear you. You’ve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You have learned a number of spells that you can cast as rituals. Make a DC 15 Wisdom (Medicine) check for each creature. Legal Information/Open Game License, Fan Labs When you hit with an attack using a simple or martial weapon, you can roll one of the weapon’s damage dice an additional time and add it as extra damage of the weapon’s damage type. You master the tinker techniques of your people. Feline Grace is a homebrew Tabaxi racial feat. Choose the cantrip from the bard, cleric, druid, sorcerer, warlock, or wizard spell list. You learn a set of spells, each of which you can cast once without expending a spell slot or using a material component. You also learn the longstrider and pass without trace spells, each of which you can cast once without expending a spell slot. +1 CL for divination spells and spell-like abilities; cast augury 1/day while in water as a spell-like ability. All of the feats in the following table are intended for use by characters of the Undine race. You gain a +1 bonus to attack rolls you make with the weapon. You gain the … When you successfully sneak attack an enemy within magical darkness, opponent is blinded for 1 round. You gain the following benefits: You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. In addition to the ally gaining advantage on the attack roll, the ally gains a +2 bonus to the roll if the target is using a shield. This entry is absent if a feat has no prerequi Once you use this ability, you can’t do so again until you finish a short or long rest. Surely a sign of fortune’s favor! At the end of a long rest, you gain inspiration. Prerequisite: Half-Elf, Half-Orc, or Human. When you make a device with your Tinker trait, you have the following additional options for what you make: Increase your Charisma score by 1, up to a maximum of 20. You gain proficiency in the Intimidation skill. You gain the following benefits: Your incredible reflexes and agility further improve. Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). Name Ability Prerequisite Source . This feat boosts dexterity and the Feline Agility trait, and also grants limited immunity to falling damage. You gain the following benefits: Prerequisite: Gnome (deep gnome) (SCAG-115) (MTF-114). With your wings, you have a flying speed of 20 feet if you aren’t wearing heavy armor and aren’t exceeding your carrying capacity. All of the feats in the following table are intended for use by characters of the Changeling race. As an action, you can spend one use of a healer’s kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature’s maximum number of Hit Dice. You gain the following benefits: Prerequisite: Intelligence or Wisdom 13 or higher. | 5th Edition SRD When Barbarians are brought to mind, a few words also come; Strength, Frontline, Bruiser. Your dragonmark has grown in size and power. While you are mounted and aren’t incapacitated, you gain the following benefits: Quick to notice details of your environment, you gain the following benefits: Prerequisite: Intelligence 13 or higher (Plane Shift: Kaladesh). login. You gain the following benefits while you are wielding a shield: You have practiced extensively with a variety of weapons, gaining the following benefits: You master the shortsword, longsword, scimitar, rapier, and greatsword. You gain the following benefits: You can keep your enemies at bay with reach weapons. DnD 4e – the same as 3e except feats also were categorized by type with class and racial requirements. All of the feats in the following table are intended for use by characters of the Catfolk race. As an action, you can inspect a drink or plate of food within 5 feet of you and determine whether it is poisoned, provided that you can see and smell it. You gain proficiency in the Arcana skill. You learn two cantrips of your choice from that class’s spell list. Once you use this ability, you can’t use it again until you finish a short or long rest. You gain the following benefits. Any equipment you are wearing or carrying isn’t transformed. As a bonus action, choose a creature you can see that is at least 20 feet away from you. To do so, make another grapple check. Fortune favors you when someone tries to strike you. You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one. If you succeed, you and the creature arc both restrained until the grapple ends. You have advantage on saving throws against spells and other magical effects. These spells can come from any class list, but Intelligence is your spellcasting ability for them. Although, your character will need to have a certain level of racial prerequisite to use or perhaps choose the Racial Feat. You have inherited the innate spellcasting ability of your ancestors. All of the feats in the following table are intended for use by characters of the Strix race. As part of a project to convert everything I can from Eberron to 5e, I've just made a some racial feats for the Eberron races. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. The skill you choose must be one that isn’t already benefiting from a feature, such as Expertise, that doubles your proficiency bonus. Always on the lookout for danger, you gain the following benefits: You have undergone extensive physical training to gain the following benefits: Skilled at mimicry and dramatics, you gain the following benefits: When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. To use this benefit, you must have alchemist’s supplies with you, and the potion must be within reach. login. Increase your Intelligence or Wisdom score by 1, to a maximum of 20. If your check succeeds, the target is charmed by you as long as it remains within 60 feet of you and for 1 minute thereafter. You decide now what action the beast will take and where it will move during its next turn, or you issue a general command that lasts for 1 minute, such as to guard a particular area. Your study of high elven lore has unlocked fey power that few other elves possess, except your eladrin cousins. Top 10 Barbarian Feats 5E. If your check fails, the target can’t be deceived by you in this way for 1 hour. | Starjammer SRD If your check succeeds, the target is frightened until the end of your next turn. Feats designated as racial feats require the character to be of a specific race in order to select the feat. You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren’t light. NPC Racial Features Humans and monsters can be revised to be members of another race by applying the ability modifiers listed below and granting the indicated features. You learn one cantrip that requires an attack roll. While you have this dragonshard in hand, it serves as the spell’s focus, and you can use it to summon and dismiss the chest. In addition, you have proficiency with artisan's tools (quicksmith's tools). When a creature you can see hits you with an attack roll, you can use your reaction to force that creature to reroll. Make a Charisma (Intimidation) check contested by the target’s Wisdom (Insight) check. Increase your Dexterity or Constitution score by 1, to a maximum of 20. The creature can’t regain hit points from this feat again until it finishes a short or long rest. recent brews. You can use your action to dismantle the device, at which point you can reclaim the materials used to create it. As a bonus action on your turn, you can prepare yourself to extend your flail to sweep over targets’ shields. You gain the following benefits: You have learned to temporarily mimic even the training of others. You gain proficiency in the Performance skill. The following format is used for all feat descriptions: Feat Name: The feat’s name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does. *Note: I intentionally left out the feats in Unearthed Arcana and Eberron – Rising from the Last War. Top Best Dungeons and Dragons 5e Feats. You regain the ability to cast these spells when you finish a long rest. You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: You have trained to master the use of light armor, gaining the following benefits: Prerequisite: Proficiency with light armor. Your unarmed strike uses a d4 for damage. If you’re already proficient in either skill, your proficiency bonus is doubled for any check you make with that skill. You gain the following benefits: Prerequisite: Human, Half-elf, or half-orc (XGE-75). You have resistance to the damage dealt by traps. These spells are written in a ritual book, which you must have in hand while casting one of them. If you are already proficient with it, you add double your proficiency bonus to checks you make with it. Over the course of any short rest, you can temporarily improve the potency of one potion of healing of any rarity. If you or your companions are fighting the creature, your check automatically fails. DnD 3e – feats had prerequisites in order to be obtained. All of the feats in the following table are intended for use by characters of the Sylph race. 1 2 21. You gain natural armor. You gain the following benefits: You master performance so that you can command any stage. You gain proficiency in the Sleight of Hand skill. When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder. get PDF source. Gain spell resistance against spells with the [good] descriptor while raging. You gain proficiency in the Survival skill. You can take each feat only once, unless the feat’s description says otherwise. You gain the following benefits: Prerequisite: Dwarf (UA: Feats for Races). You gain proficiency with alchemist’s supplies. As an action, you transform the lower half of your body into a black vapor. New Pages Thread starter TrueBagelMan; Start date Jun 29, 2020; T. TrueBagelMan Explorer. All of the feats in the following table are intended for use by characters of the Duergar race. The listed feats are my belief, and could be easily changed as I experience more and more of Barbarian. If not having the feat causes no particular drawback, this entry is absent. You gain the following benefits: You were born for life in the legion. If you’re already proficient, your proficiency bonus is doubled for checks you make with it. You can cast find familiar as a ritual, creating a servo to serve as your familiar instead of an animal. Breath Weapon Feats Edit Changeable Breath (Dragonborn) Edit. A 5e feat is about the same as 3 feats from 3rd edition, or (on average) an epic level feat at 50-150% power. These are the top best D&D 5e Feats, which can be helpful for your game strategy and serve you as a triumph against your opponents. The claws are natural weapons, which you can use to make unarmed strikes. You gain the following benefits: You have mastered a variety of special recipes, allowing you to prepare exotic dishes with useful effects. If you’re already proficient, your proficiency bonus is doubled for checks you make with it. If your check succeeds, you grab the humanoid’s attention enough that it makes Wisdom (Perception) and Intelligence (Investigation) checks with disadvantage until you stop performing. You ignore the loading quality of crossbows with which you are proficient. A creature can do so only once per rest, regardless of how many Hit Dice it spends. Once you use this ability, you can’t use it again until you finish a short or long rest. You gain the following benefits: You know how best to hide. You learn to speak, read, and write Sylvan. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. You have a deep hatred for a particular kind of creature. Posted by 3 years ago. Your connection to animals deepens. When you use the Dash action, difficult terrain doesn’t cost you extra movement on that turn. You have studied languages and codes, gaining the following benefits: You have inexplicable luck that seems to kick in at just the right moment. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead. Prerequisite: A minimum ability score, a required race, another feat or feats, a minimum bab, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. Increase your Intelligence score by 1, to a maximum of 20. You gain proficiency in the Medicine skill. You have practiced moving in medium armor to gain the following benefits: You have trained to master the use of heavy armor, gaining the following benefits: Prerequisite: Proficiency with heavy armor. In this list, I do my best to pick out the best feats in the core D&D 5e source books: the Player’s Handbook and Xanathar’s Guide to Everything. Expanded Racial Feats. Once you use this ability, you can’t do so again until you finish a short or long rest. Racial Feats Kobold Quickness. You gain proficiency with medium armor and shields. When you use a spear, its damage die changes from a d6 to a d8, and from a d8 to a d10 when wielded with two hands. Cheer for your favorite school of magic, causing others to be more susceptible to spells of that school. 5 Racial feats. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again. Back to Main Page → 5e Homebrew … You gain the following benefits: Your ability to shrug off some injuries is legendary, even for your race. You gain the following benefits: Prerequisite: Gnome (rock) (UA: Feats for Races). Other creatures don’t gain advantage on attack rolls against you as a result of being. Increase your Dexterity score by 1, to a maximum of 20. The list of spells, the spellcasting ability for these spells, and the type of rest you must complete in order to regain the use of these spells are shown on the Greater Dragonmark Benefits table. Roll a d20, and then choose whether the attack uses the attacker’s roll or yours. You gain the following benefits. You can extend the benefit of your Saving Face trait to an ally. When you cast a spell that requires you to make an attack roll, the spell’s range is doubled. An example of Racial Feat is Bountiful Luck. When Do You Get Feats 5e. 9.1 Dragon fear; 9.2 Dragon hide; 9.3 Dragon wings; 10 Dwarf. When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. All of the feats in the following table are intended for use by characters of the Samsaran race. If that creatures moves within your spear’s reach on its next turn, you can make a melee attack against it with your spear as a reaction. Close. If your Strength is reduced below 13 somehow—perhaps by a withering curse—you can’t benefit from the Grappler feat until your Strength is restored. You count as if you were one size larger for the purpose of determining your carrying capacity. Check out our other SRD sites! 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